The Amphitheatre Battle Map – Launch

Hello brave adventurers! I’m happy to present the next map based on our Patron suggestions list, this time it’s the Amphitheatre!

I wanted to create a ruin for this map idea, an old abandoned stone structure which could be used as a general map for wilderness encounters, or something with a bit more story behind it. It could be a meeting place, a lair of some creature, or the entrance to a dungeon complex. Hopefully the different levels, cover and overall shape will help create a fun and dynamic battle ground 🙂

Free version DOWNLOAD – Find the full version on my Patreon

Introduction

As you step out of the forest, and into this most ancient of meeting places, the noises of the countryside die away. No more bird song or chattering squirrels, this place is oppressively quiet, only the low howl of wind blowing across shadowed archways breaks the silence.

This was once, and still is, an amphitheatre. A half moon of stone seating nestled against the base of high rocky cliffs. At one time it was a place for people to meet, for discourse and entertainment, but no more. The wilderness has retaken this place, grass now grows between the brickwork, rock falls litter the ground. And yet this place is not completely abandoned. The ranger crouches, pointing out the subtle signs, a broken twig, grass blades trampled underfoot and drag marks. You are still on the right track it seems. You gesture to continue forward.

You cautiously walk down the amphitheatre’s crumbling steps. As you reach the bottom a new sound begins, almost imperceptible at first but becoming clearer as you listen. A murmuring, chanting, low and ominous. From the dark entrances against the cliff walls hooded figures appear, no part of them visible beneath their heavy dark robes. They continue to file out, one at a time, positioning themselves around the outer edges of the amphitheatre. As each one reaches its position it turns to face you and stands motionless. And then for just a moment silence returns, a pause before the inevitable battle. In unison the figures raise their hands, drawing back hoods to reveal what you already knew. The bard vomits behind you… he’ll need to be replaced if you ever get back to town alive.

Notes and Tips

  • It would be fun to have a group of cultists file out in silence around the arena while the players stand in the centre regretting taking the quest. Hooded, they could be NPCs the party have already met, or something really horrible, or both.
  • This could be a place where locals come to bet on fights, in whatever form that may take. Or a place for ritualistic duels.
  • The Amphitheatre is haunted, ghostly figures sit around watching two spectral fighters duel. Or there could be some kind of ghostly play taking place.
  • This could work quite well as a druid conclave or other natural meeting place.
  • This can work as an entrance to a dungeon complex. There are three doorways into the cliffside.
  • The party is taking part in a local summer festival. They get swept up in the revelry and end up in a procession to this ruin. The party watches as a young person wreathed in flowers is led up the steps to be left as tribute to the monster which resides within.
  • A giant snake is sunning itself in the base of the amphitheatre.
  • A lone figure kneels in the centre of the ruin, moss grows on its armour. As the party gets closer it stands up and shouts a challenge.

That’s about it for this release. As always thank you for your support, you really are the best! Have a great rest of the week and happy adventuring!

Variants:

Sand / Rocky day

Sand / Rocky night

Feywilds / Grassy night

The Workshop Battle Map – Launch

I’m finally ready to launch my next map! This one is the Grand Laboratory patron suggestion from our map suggestions list, renamed ‘The Workshop’.

The original suggestion was some kind of lab, maybe a necromancer or alchemist. I also wanted it to have a super villain vibe, so it could work as a boss room/lair. In the end I went with a dark creepy feel and with enough bits of ‘technology’ to work as an alchemists workshop or some sort of Frankenstein ‘re-animator’ style necromancer/mad scientist lab.

I wanted to make sure there were as many story hooks sprinkled around this map as possible and overall I think it does the job quite well 🙂

As always thank you for your support, I hope you enjoy pitting your players against some version of Doctor Evil, Frankenstein or Captain Nemo. And now to the map Notes!

Free version DOWNLOAD – Find the full version on my Patreon

Introduction

Ahead of you two giant scaled creatures block your way. They hiss menacingly as they claw at the chains holding them at bay. From the dark entrance beyond you hear an amused voice.

“My pets will not harm you. Come, it has been long since I have had visitors.”

The chains are pulled back, dragging the creatures aside and leaving an uncomfortably narrow path forward. You tentatively move between the beasts, they watch you silently, drool dripping from their maws. As you drag your eyes away from the lizards to the room ahead, you let out a startled gasp. The room is large, lit with candles and arcane lights, book cases line the walls. A large vat of green liquid sits to the side, a huge shadowy shape twitches in the murky water. Ahead stands a man, dressed in fine but outdated clothes. His face is calm, his eyes bright with a fiery intensity. Just behind him, looming ten feet above, is a huge shape shrouded in white linen.

“Ah, I see you have noticed my masterpiece. They said it was folly. They said it couldn’t be done. They said I was mad. Mad to think to create such a thing. I’ll show them, I’ll show them all what folly is! And you dear visitors will be the first to witness the power of my creation! Behold!”

With a flourish he whips the cloth from the shape revealing an abomination beyond your worst fears. You hear the bard vomit behind you, that will be omitted from his tale, if he ever gets to write it. With a resigned sigh you draw your weapons. Time to go to work.

Notes and Tips

  • This could work very well as a secret lair of some villain, a mad mage, a crazed Alchemist or Necromancer.
  • I’ve left the centre free for you to add some type of monster. A Golem would work very well, or maybe magical armour or some large undead creature.
  • Have the villain stand inside the golden sphere in the device at the back of the map. This device could protect the villain while he controls his creation. Each orb could absorb a spell or must be destroyed before the villain is exposed to the players.
  • The Library is protected by a ‘guardian’ standing motionless within the large magic circle. Triggered by… well mostly anything the players do.
  • The smaller magic circles could spawn spirits or wisps that move around the map doing unpleasant things.
  • The large vat on the left could house some kind of electrical creature which is being uses to power something on the dais. 
  • I’ve added an empty tank asset to the asset folder in the download post.
  • The centre dais tiles can be replaced by a water asset (see asset folder) to create a pool full of… lets go with sharks.
  • Magic could be absorbed by the conductors on the dais.
  • This could be used as a magical research facility, or even the player’s base.

I think that’s about it for this release, thanks again for your support. Have a great week and happy adventuring!

Variants

The Library (lit and unlit)

Undersea Lair with moon pool