Fire Giant’s Forge Battle Map – Launch

Our next map is ready to go! This time it’s the Fire Giant’s Forge suggested by you lovely patrons! This is the first lava style map I’ve created, the lighting was certainly something a little different to work with. Fire Giants are a great choice for a higher level party but could be swapped out for something a little less deadly without much trouble. The variants should give a little flexibility to the map. There is an extra cage variant which could work as a prison, a variant with smaller tools and anvils for Duergar Dwarves. There is also a green chamber variant with glowing water.

As always thank you so much for your support, have a wonderful week and happy adventuring! On to the notes!

Free version DOWNLOAD – Find the full version on my Patreon


The tunnel shudders as another earth tremor shakes the mountain. You place a hand on the wall to stabilise yourself and quickly pull away, the heat radiating from the rock has becoming uncomfortably hot to the touch. Ahead you see a slight orange fiery glow. The sound of tools on metal can be heard ringing out ahead. 

Moving forward you reach an opening which leads into a huge chamber. Ancient stone tiles cover the floor, in places jagged cracks split them, spilling light and heat from the lava that boils away below. Channels of stone funnel a lava river across the chamber. Anvils, hammers, tongs and other metalworking tools litter the ground, ingots of dark metal are stacked around the work area. Towards the back of the chamber is a huge cage, a number of crudely made wooden beds inside. The perspective of the scene seems off somehow, maybe due to the heat haze. You see movement from a bed, it seems at least one of the captives still lives. 

Carefully you cross the chamber, it’s only as you get closer to the tools you realise what is amiss. The tools are huge, far larger than any normal man could lift, with a sinking feeling in your stomach you hear a low rumbling laugh erupt from a dark corner.

“What ‘ave we ‘ere? Little men come a’ tip toe’in into ma home, lookin to steal ma dinner? Tut tut. ‘Ow rude!”.

A huge figure, which you mistook as a boulder looms up from the shadows, at least sixteen feet in height, its frame stocky and brutish. The bard tries to stifle a pitiful whimper. The giant licks its lips, raises a huge cleaver and steps towards you.

Notes and tips

30×30 Map Grid 

  • Although this is called a Fire Giants Forge it could be the home of many types of larger humanoids or monsters, it doesn’t need to be a working forge. Ogres, Hill Giants, Stone Giants or even Trolls could be used, plus any number of cave dwelling beasts.
  • Fire giants are known to capture hostages for ransom.
  • Fire Giants are immune to fire and lava, have it wade through the lava or splash it at the players.
  • The lava cracks can ‘erupt’ making a flame wall, look at the Wall of Fire spell for inspiration. Make it a random event or controlled by the baddies!
  • Have the giant throw iron ingots at the players.
  • The cage doors are extremely heavy and require a strength check to open.
  • The cage could house a monstrous pet instead of captives, or the lava could have some sort of creature/guardian in it, Fire Salamanders for example.
  • There are three entrances, however only the bottom entrance is large enough for a giant to easy fit. The other two require swearing and grease.
  • The beds could be used by Duergar smiths or guards which are allied with the giant, or dwarven slaves working under duress.


Duergar Dwarf Forge (Regular sized forge)

The Green Vault

Extra cage (Prison chamber)

Grassland Pack 01 – Launch

Well met adventurers! As promised I’ve been hard at work getting the Wilderness Pack ready. The pack contains three general use maps themed for travel encounters which take place in grassland and lightly wooded terrain. Each map has a number of variants which should help you fit them into your campaigns. All three have Day/Night variants, Tree/Treeless variants and two have Wilderness/Road variants. Take a look below for examples. You also get a few Camp assets to drop into your VTT if you need them. This is a free Patron exclusive pack.

Free version DOWNLOAD – Find the full version on my Patreon

Cliffs – Variants: Day/Night, Trees/Treeless, Wilderness/Road

Hills – Variants: Day/Night, Trees/Treeless, Wilderness/Road 

Stream – Variants: Day/Night, Trees/Treeless

The Plaza Battle Map – Launch

I’m really happy to be launching our new map, this one based on the Patron suggestion a Desert City Plaza. I’m hoping it will work in most settings, as a desert city, a more tropical location like Chult or a coastal town you would find around the Mediterranean. I could even imagine this as a more unique quarter within a traditional fantasy city.

I took at look at places like Morocco for my inspiration here. Lots of flat roofs, tiles and sand blasted paint work. This became a bit of an experiment in urban map generation for me. A first step to providing you all with more urban maps in the future.

Free version DOWNLOAD – Find the full version on my Patreon


The heat radiates through the soles of your boots as you wander along the street. The paving shimmers in the noon day sun, cracked and blasted by wind and sand. Most of the citizens are wisely sheltering in, at least subjectively, cooler archways, covered markets or what passes for taverns in this place.

Ahead you see a fountain, its crystal clear water pattering lazily into a wide, star shaped basin. A few ruffians lounge at its edge looking sullenly at the passing locals. An old woman, decrepit with age struggles up the tiled steps surrounding it, her staff in one hand making a dry thud as she walks, a bucket in the other swinging as she hobbles forwards.

As she reaches the top, one of the ruffians stands up, blocking her way. A sneer crosses his face while his friends look on in amusement.  “Back off old hag! Go fill your pail at the troughs with the animals”.

She stands stock still for a moment, and then with a quick movement whips her staff around in a wide arc, cracking the ruffian across the temple. His stunned expression goes slack as his eyes roll up into his head, his body collapsing at her feet. The other ruffians look on in shocked silence for a moment, then rise to their feet and as a group advance on the old crone. She blinks at them innocently “Oh my dear boys, you wouldn’t hit a poor defenceless little old lady would you?”

You’re not sure she actually needs your help, but as adventurers you feel obliged to at least offer your assistance.

Notes and Tips

Environment descriptors: 

  • The heat is oppressive.
  • The sun bakes the stone street until it shimmers.
  • The plaster walls are cracked in places revealing red brick and mortar beneath.
  • Palms sway in the light breeze, which is NOT refreshing.
  • Incense and strange aromas drift from dark doorways.
  • Brightly coloured spices sit in large terracotta pots along the side of the street.

Encounter ideas:

  • Water rights – There is a dispute about who is and is not allowed to use the fountain. Maybe there’s a drought, or most of the towns water sources are contaminated.
  • Gang turf – Drop some ruffians around the fountain. They do not let anyone approach. Have them shout insults at the party, or show them off as bullies.
  • A wild water elemental appears – An elemental has taken over this fountain, and attacks anyone that walks past. The party have been hired to deal with it.
  • The fountain defiled – The water spirit which ensures the fountain always flows is upset. Local thugs have been using the fountain as a latrine. They could have a few motivations for doing this, intimidation of the locals, wanting to drive the spirit off so the fountain runs dry for some reason, wanting to weaken the spirit so it can be captured and moved to a new location. This could help lead the party to larger plots with the cities underworld.
  • Assassins up top – With so much elevation, this map is perfect for ambushes and assassination attempts. The party could be escorting someone through the city, or it could be an attack on them for some reason.

And I think that’s about it for this release, thanks again for your support and happy adventuring!


Fountain Day/Night

Open Square Day/Night

Alleyway Day/Night