Research Station Battle Map – Launch

Hello Adventurers, our latest map is the Research Station, an outpost in a jungle location with tall fences, guard animals, tents housing a lab, accommodation and animal pens. Likely it has some nefarious purpose, some research that would be frowned upon in polite society. And of course, it’s going to be the source of some terrible disease that’s turning people into zombies, or the epicentre of some destructive magical creation. You should be leaning heavily toward disaster/zombie fiction for this one.

Next Maps

I’ll be working on the Wishing Well Cave map for the end of the month. I’ve been struggling with some recurring health issues this month, so the Wishing Well Cave may end up coming early next month, but I’ll aim for Friday if I can.

  • Wishing Well Cave
    Connor suggested this one. I’ll be making a Wishing Well asset which can be placed on most of my other maps. This will lead to a Wishing Well cave map with coins, water and most likely the lair of some terrible monster 😀
  • City Library
    I’ve created a few smaller libraries as alternatives before but never a proper City Library. If you need a place for research to go wrong, or find an ancient book that deals with some long-forgotten evil, this is your place. Also, it’s good for holding cult meetings and secret societies.

As always thanks so much for the support, it’s very cool to be creating stuff for such a great community. Continue with the suggestions and I’ll try my best to add those ideas to future maps. Have a wonderful week and as always happy adventuring! Now let’s go rescue some cute little animals from the research station, ignore the biohazard warning signs, they are almost certainly fake.

Find all the map downloads here
Remember you must be part of my Patreon and signed in to access the links.

Free version

Map Description

As you cut your way deeper into the jungle the air grows humid and stiflingly hot. The dense foliage forms an impenetrable wall of life around you. The ground beneath your feet is blanketed with a thick layer of decaying leaf mould that gives off an earthy aroma, mingling with the scent of exotic flowers and freshly cut greenery.

The trail is overgrown but it seems like others have passed here before you. Tree limbs have been cut, and vines have been cleared from your path. Ahead you can make out a clearing surrounded by rugged cliffs. The clearing is protected by a roughly constructed palisade, its entrance blocked by spiked barricades. Beyond the entrance, you can make out two large tents, semi-permanent structures, with crudely fashioned wooden floors. Around them are crates and barrels, with a number of large iron cages stacked up against the cliff walls.

The first tent seems to be used for accommodation. Camping beds are set up in rows at the rear, with backpacks and bedding tucked away beneath them. Folding chairs are positioned around a large dining table next to a camping stove, its flue sticking out of the side of the canvas wall.

The second tent has a number of tables and two gurneys positioned along its walls. The tables are full of medical and experimental tools and equipment. Bottles, vials, and beakers are filled with different coloured liquids. Strangely shaped cutting implements and clamps are laid out ready for use. At the rear of the tent are a number of iron cages, their bars rusted and pitted from the constant dampness of the jungle.

Notes and Tips

  • 30×45 Grid Map
  • The jungle is a place to find exotic unusual animals and plants. Go really wild with encounters here!
  • The Jungle is a noisy place! Find Jungle sounds and play them! The noise makes it harder to hear danger approaching. Or at some point just switch the sound off and tell your players the jungle has gone silent!
  • The Jungle is a dense and oppressive place. It’s hard to see more than a few feet in any direction. That means things can ambush your players more easily. Your players can also hide more easily if needed.
  • This outpost is protected by palisades and spiked barricades. Wild animals will likely stay clear during the day, but at night things may get ‘frisky’.
  • Zombie Outbreak: Some kind of new unknown disease is being researched here, maybe it’s carried by a dangerous creature only found in this region. Something has gone wrong and a researcher has been bitten. They are currently handcuffed to a bed in the accommodation tent. They are extremely violent. At some point, they escape, running to the palisade, they let out an animalistic howl… that is answered from the forest.
  • Eyes in the Forest: The Research Station is deserted, not a soul can be found. It looks like everyone left in a hurry as all the equipment is still there. Night falls and the jungle goes silent. Slowly one by one glowing eyes begin to blink into existence among the foliage. Your players are about to find out what happened to the researchers.
    • Maybe it’s ‘Ghost Apes’. White-furred apes with huge fanged teeth, that are far too organised for comfort. You could modify a Yeti or other large primate.
    • Some kind of phosphorescent carnivorous plants, that mimic eyeshine. Maybe each of its prehensile tentacles has a set of fake glowing eyes on its end, distracting its prey while other tentacles slither towards them.
    • Hypno Snakes! OK ok, hear me out. Snakes that hypnotize their prey, making them walk out into the jungle to be eaten without a fuss! Make them quite large, big enough to eat a man, and throw a number of them at the encampment.
  • Sacred Site: Use this map in conjunction with my Temple Dig map. The temple’s magic has ‘changed’ the creatures of the jungle that live around it, creating magical monsters controlled by some ancient power. Use this and the Temple Dig map as a tiered encounter, first getting information here, with some kind of combat connected to the animals being researched. Followed by an encounter at the dig site itself, where the players must purge the location of its evil power.

Variants

You get Tent roof assets to cover up the tent interiors!

Day/Night versions of all the variants

Pine Forest versions for when you need to do some Werewolf research!

A winter version for some Yeti hunting!

And clearing versions of grassland, jungle, snow and forest versions.

City Streets Battle Map – Launch

Hello adventurers! This week’s map is called City Streets. I wanted to create an urban map which could help out with general street encounters. Sometimes you just need a street or back alley for a quick encounter… so hopefully this will do. I cut the map up into three different smaller maps, or you can go with the full 30×30 version if you need something a bit bigger.

I’m looking at creating an Underground Lake map next, it should be full of stalactites and stalagmites, I’m thinking there will be a small island in the middle for something fun to appear on. It’s possible I can get it done for Friday (end of the month) but likely it will turn up early next week instead.

Welcome to the new Patrons, let me know if you have any questions. Thank you all for your continued support, have a wonderful week and as always happy adventuring!

Free version

Introduction

All manner of people pass by as you make your way along the packed street. The evening is setting in, stallholders are packing away their wares, street hustlers are moving from person to person trying to find their next mark, while urchins dart in and out of the crowd. You slowly scan the throng of people, trying to pick out any suspicious activity. Your client walks at the centre of your companions, glancing at him you notice a bead of sweat run down his neck.

The city guard assigned to escort your client to the safe house wasn’t pleased you insisted on coming along but your client refused to leave without you. Now you glance back and find to your horror the four guards to your rear have vanished, the guards in front have pulled ahead and as you watch they peel off into the crowd and vanish. You swear under your breath, city guards can always be trusted to take a bribe.

Your companions don’t need to be alerted to the deteriorating situation, they have already closed ranks around your client and drawn their weapons. Ahead the crowd parts to reveal a group of very large armed men standing in the middle of the street. To your left and right more thugs materialise from alleyways and shop entrances. You look back up the street to find your escape blocked by a giant of a man, grinning while pounding a huge cudgel into his palm. “Good evening” he growls. “The Broker sends his regards”.

Notes and tips

  • 30×30 grid map (individual street maps vary, see file names for grid size).
  • City encounters can be hugely diverse, try thinking out of the box.
  • A group of hunters have captured a griffin and are taking it to the arena. If the party doesn’t want to free it, maybe it escapes and starts attacking the hunters or civilians.
  • You meet a drunken band of adventurers that seem to have a vendetta against the party, they want to fight!
  • Someone is being beaten up in an alleyway, what does the party do about it?
  • Two gangs are having a fight and the party walks in on it, it could be something really fun like a scene from Big Trouble in Little China.
  • Things can appear from the sewers, for example, your party hears melodic flute music shortly followed by rats swarming out of the sewer grates or after heavy rain slimes start to ooze from the sewers.
  • A circus is in town and during the parade, an animal goes berserk.

Variants

Three single street maps for those times you just need a street

Night dark and lit versions

And a ruined/raided version for those times there is something going down in the city and you need some chaos in the streets!